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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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<div class="textblock"><code>#include &quot;<a class="el" href="SDL__gpu__GLES__1_8h_source.html">SDL_gpu_GLES_1.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="SDL__gpu__RendererImpl_8h_source.html">SDL_gpu_RendererImpl.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="renderer__GL__common_8inl.html">renderer_GL_common.inl</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="renderer__shapes__GL__common_8inl.html">renderer_shapes_GL_common.inl</a>&quot;</code><br />
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Macros</h2></td></tr>
<tr class="memitem:a1bbae8583c18a08460025ae1cb512f5d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a1bbae8583c18a08460025ae1cb512f5d.html#a1bbae8583c18a08460025ae1cb512f5d">SDL_GPU_USE_GLES</a></td></tr>
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<tr class="memitem:aef4d93e66085971295896053a615f9a6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_aef4d93e66085971295896053a615f9a6.html#aef4d93e66085971295896053a615f9a6">SDL_GPU_USE_ARRAY_PIPELINE</a></td></tr>
<tr class="separator:aef4d93e66085971295896053a615f9a6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1d5003d40d379421251118b394f5982f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a1d5003d40d379421251118b394f5982f.html#a1d5003d40d379421251118b394f5982f">SDL_GPU_GL_TIER</a>&#160;&#160;&#160;2</td></tr>
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<tr class="memitem:a3995a552bde231e0c87e00c63e6307e4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a3995a552bde231e0c87e00c63e6307e4.html#a3995a552bde231e0c87e00c63e6307e4">SDL_GPU_GLES_MAJOR_VERSION</a>&#160;&#160;&#160;1</td></tr>
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<tr class="memitem:a91f32d599803a8b658f62e4a6dfae246"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a91f32d599803a8b658f62e4a6dfae246.html#a91f32d599803a8b658f62e4a6dfae246">SDL_GPU_DISABLE_SHADERS</a></td></tr>
<tr class="separator:a91f32d599803a8b658f62e4a6dfae246"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a630fb61f9c1dd883f6040ba2e1be512a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a630fb61f9c1dd883f6040ba2e1be512a.html#a630fb61f9c1dd883f6040ba2e1be512a">SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK</a></td></tr>
<tr class="separator:a630fb61f9c1dd883f6040ba2e1be512a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a42797192a99a125255c3f8003365537e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a42797192a99a125255c3f8003365537e.html#a42797192a99a125255c3f8003365537e">SDL_GPU_NO_VAO</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:a774ed3aef2beced50ec42fdaa60643ec"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGPU__Renderer.html">GPU_Renderer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_a774ed3aef2beced50ec42fdaa60643ec.html#a774ed3aef2beced50ec42fdaa60643ec">GPU_CreateRenderer_GLES_1</a> (<a class="el" href="structGPU__RendererID.html">GPU_RendererID</a> request)</td></tr>
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<tr class="memitem:ab86901335bcf3cb63d7749520e65a467"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer__GLES__1_8c_ab86901335bcf3cb63d7749520e65a467.html#ab86901335bcf3cb63d7749520e65a467">GPU_FreeRenderer_GLES_1</a> (<a class="el" href="structGPU__Renderer.html">GPU_Renderer</a> *renderer)</td></tr>
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